Games and media platforms have huge, spiky, globally distributed audiences and long-tail content. Player state, session data, and per-title stores need to spin up fast, read close to the user, and cost almost nothing when idle.
Spin up a database per player, session, or title through an API call.
Place replicas near players so reads are fast worldwide.
Idle databases cost only storage, so dormant titles and players are nearly free to keep.
Spin up a database per player, session, or title in minutes, with edge-latency reads wherever your audience is.