A database per player, session, or title.

Games and media platforms have huge, spiky, globally distributed audiences and long-tail content. Player state, session data, and per-title stores need to spin up fast, read close to the user, and cost almost nothing when idle.

Why Turso fits

Provision instantly

Spin up a database per player, session, or title through an API call.

Edge-latency reads

Place replicas near players so reads are fast worldwide.

Cheap at long-tail scale

Idle databases cost only storage, so dormant titles and players are nearly free to keep.

Build fast, isolate easily

Spin up a database per player, session, or title in minutes, with edge-latency reads wherever your audience is.